Then slash the other to death. You have time for one heal here but it is tight. The next wave is two Lesser Mawleks and a Winged Fool. Spam one of the Mawleks down again, but this time climb the wall even if you haven't taken damage to fight the Winged Fool without the Mawlek interfering. Wait for healing if necessary then drop down to finish off the last one. Again, you have time for one heal. Now the last fightable enemy in this section, the Brooding Mawlek. There's no time for subtlety or tactics here - spam it down and dash when it jumps or to switch sides as appropriate.
This is when quick slash really becomes indispensible for the run. At one point it will cover the screen with spit, either ignore and accept the damage or jump over the Mawlek to avoid it. Once you're done, heal up as the Garpedes come down from the ceiling. Move right of the first one, then into an available gap on each wave. Once the last pair of Garpedes are past, climb the walls and stay at the top in preparation for the next section. This section is what makes Hiveblood worth it for me over Quick Focus - it allows you to heal by stalling and avoiding enemies where there is nowhere to stand.
And by nowhere to stand, I mean there are no platforms and the floor is spikes. The key here is to downstrike as much as possible when the enemies spawn, then use double jump and shade dash to keep evading enemies to heal up.
Leaving a Squit as your last enemy is usually best as they are easily avoided by simply continuing to change position. Your first wave is a Winged Fool and two Armoured Squits. Once all enemies are dead a Squit and Aspid will spawn, the Aspid at top center. Kill the Aspid with downstrikes before it can fire, then deal with the Squit at leisure.
This is followed by a Mantis Petra and a Squit - again, downstrike the Petra and then deal with the Squit. If you're out of position, try and sideswipe the target and then dash underneath them to upstrike. Now the nasty bit. A load of Oobles spawn here, all over the area. Try and stay high and downstrike some of them out of existence. You're going to get hit here almost no matter what, but stay focussed and maybe recover a health by staying at the top once most of them are dead.
At an indeterminate point sometimes it seems to be when all Oobles are dead, sometimes with a couple left two Winged Fools will arrive. Downstriking remains a good option, but above all evade. Remember there may still be some Oobles spitting projectiles near the bottom of the screen, focus on killing the Fools first. The walls and ceiling will enclose you in a small box, keep jumping up the wall.
A Squit will spawn, hit it with Shade Soul the spell from exactly halfway down your available wall to kill it in one go. Another Squit will spawn - do the same. If you mess up and get killed on the spikes, either jump to a wall and hit it with the spell or try slashing quickly to finish it. You get the full run of the screen again, and some platforms.
You're not out of the woods yet though, so focus on healing immediately and NOT on the central platform. You remember the Loodles, right? Prepare for many Loodles. Heal up a few levels, then just concentrate on dodging or Great Slashing Loodles - they'll kill themselves on the spikes eventually. If you get in trouble, try jumping onto the walls I'm behind the scenery here. It's imperfect because Loodles do jump up here, but it can buy you some time.
Eventually you'll be out of Loodles for the last time and the spikes and platforms will disappear, so drop back down. At this point you're probably low on health. These next enemies are a bit challenging but really designed to set you up with Soul for the final boss. Let's get into it. We start off with a Heavy and Sturdy Fool. We're back to spawning new enemies when one is dead, so I recommend taking out the Heavy. This will spawn a Mantis Traitor. Kill him off, and a Shielded Fool and Winged Petra will spawn.
Take out the Petra as a priority, then the Winged and Sturdy Fools. No new enemies will spawn. With just the Shielded Fool left, you can finally heal back up. Ah, tasty tasty health. Take out the Fool. A Shielded Fool and Soul Twister will come in. Focus on the Twister - if you stay away from the Fool you can dash to avoid projectiles.
Once again, our friend the Shielded Fool gives us time to heal. Kill him off once you're at full. Stay calm and remember that both are easy to dodge - you're not in a rush. Once those enemies are down a pair of Squits and Baldurs come in - take to the skies and kill the Squits first, then you can spam the Baldurs down at leisure.
If you need it you can heal once there's only one Baldur left as usual. When one of them dies a Sturdy Fool will come in. Destroy the Winged and Sturdy Fools in any order, then heal up with the Shielded Fool or don't and heal afterwards as you have time before the final boss. Imposing name, I know.
Here's where we get to the real cheesiness of my method. Taking screenshots is dangerous work. She's only got the one jumping attack, but with other things to consider it can be dangerous. Her mount is the real threat here. Whenever you get hit and I do mean whenever , go to the LEFT side of the screen and jump as high as you can up the wall.
Wait out Hiveblood healing, then jump and dash off to the right. The beast has two attacks, a roll and rebound like the shells in the Soul Sanctum and an acidic spit shown above that lands in three places - try to either outpace it or stop between two landing sites.
You want to be focussing on God Tamer because although she gives up if her mount dies, she's very annoying. As you can see here, God Tamer and her mount will try to jump at you when you're up here. If you're a more skilled player than me you might be able to downstrike her whenever she jumps up and kill her off that way, but with almost infinite health you should be ok as long as you keep coming here when hurt I've taken some extra damage trying to get out through the spit and the beast's charge here.
You're not going to get a chance to heal here so it might as well become damage. Eventually God Tamer will go down and stop being a threat. Stick to the method and retreat when you get damaged - but you should now find it a lot easier to jump over the beast. Keep in mind when it rebounds off the wall it tries to land where you were a second or two ago. Use this to back off and then quickly slash it down a few times. It doesn't have any new moves, so repeat until dead. Youtubers Rufey for his helpful video guide though I've gone a different route here and NorthernLion for introducing me to this game in the first place.
There used to be a bug in the game where Soul Twisters will leave active orbs behind that damage you and never go away - see below Hopefully this is now fixed but if you see it, please report it to the developers. As I've stated above, this is a bit of an ordeal to get through. Just try to bear in mind that there is no rush. You don't need to go after Soul Twisters all in one go, one hit and not getting hit back is better than two hits but losing a health.
The flying section is nasty but it's doable, especially with Hiveblood. Good luck, Fools. Thank you so much, saved me during the spike floor section, and during the godtamer fight. Scanerang 13 May, am. I got to constant pressure. Thank you for letting me know I should do this way later. This dungeon has 3 bosses: each with their own hardmodes.
In between the bosses are a lot of different add fights and different adds. Main Tank. Main Tank Build. Off Tank Build. Guide Written: March This guide was written by TC Lee Table of Contents. By Trusted Professionals Our team has a long history of working with some of the largest, most trusted builders in the industry We know and love North Texas, so we understand why you want to build your next home here We have a proven track record of remarkable quality and customer satisfaction.
I'm interested. Please enter your name. This form can't be submitted.
0コメント