The game was a significant departure for the series since it offered expansive 3D levels similar to Banjo-Kazooie instead of the 2D platforming of the Donkey Kong Country series. The composers Grant Kirkhope and Eveline Novakovic ensured that the series' characteristic melodiousness and diversity was kept alive. However, they also carefully adapted to the new gameplay by offering multiple variations of each level theme that varied according to the environment.
It was a challenge to select the tonne of tracks from the original score into a single one disc soundtrack release. The soundtrack is opened by the infamous "DK Rap".
Opinions were initially mixed about this track, some finding it a fun accompaniment to the title screen and yet more people finding it an abomination to rap music. One good thing about the rap is how each verse is dedicated to one of the five characters of the game and even features accompaniment by each of their instruments.
This works amusingly with the visuals and helps to establish their personalities from the outset. However, the lyrics are so cringe-worthy ten years on with lines such as "He's finally back to kick some tail" even winning dubious awards. Many will want to skip this one, although revisiting it is bound to bring back strong memories.
Subsequently the relaxing flute-based theme for "DK Island" nicely establishes a worldly feel for the game. The other iconic theme on the soundtrack is the enjoyable arrangement of the Donkey Kong Country main theme for the "Jungle Japes" level.
A synthesized big band provides a jazzy take on the melody while boisterous percussion and animal sound effects bring the jungle to life. The various worlds for the game are each portrayed by a fitting and memorable theme. However, it's definitely "Creepy Castle" that contains the most horror parodies with its organ backing and haunting laughs, though Kirkhope's characteristic light-hearted lyricism remains as prominent as ever.
Other additions include a Banjo-Kazooie influenced dance to portray "Fungi Forest" during the daytime and a beautiful depiction of the "Crystal Caves" with pizzicato strings and tuned percussion. In the game, each theme is arranged multiple times in simple ways to represent the changing environments, though the soundtrack appropriately focuses on just the original theme. The rest of the soundtrack features the various action and event themes from the game.
The boss themes featured for the Angry Aztec, Gloomy Galleon, and Fungi Forest tend to be fast-paced orchestral variations on the level themes. They can be generic on a stand-alone basis, though they're very effective in the game and occasionally showcase orchestral brilliance during their development.
Most of the other themes expected from the game are also present, such as racing mine cart track, the jazz-influenced Candy's tune, or the unforgettable jingles to portray Cranky and Funky.
Jungle Madness Jungle Japes. Jungle Japes - Caves. Jungle Japes - Mountain. Funky's Theme. Weapon Upgrade. Tag Barrel - Diddy Kong. Jungle Japes - Storm. Rambi's Theme. Jungle Japes - Barrel Course. Barrel Course Completed. Jungle Japes - Underground. Jungle Japes - Mine Cart. Troff 'N' Scoff. Boss Door Unlocked. Boss Introduction. Boss Defeated. Pause Menu. Collect Banana Bunch Coin. DK Isle - Angry Aztec. The Sands of Mystery Angry Aztec.
Sassy Swing Candy's Theme. Bongo Blast. Guitar Gazump. Candy's Headphones. Angry Aztec - Caves. Strong Kong. Rocketbarrel Boost. Collect Crystal Coconut. Angry Aztec - Barrel Course. Angry Aztec - Temple. Tag Barrel - Lanky Kong. Trombone Tremor. Tag Barrel - Tiny Kong.
Saxophone Slam. Angry Aztec - Challenge. Angry Aztec - Chambers. Dangerous Dogadon Angry Aztec - Boss. Crocodile Isle. Crocodile Isle - Frantic Factory. Toys 'R' Alive Frantic Factory. Baboon Balloon. Tag Barrel - Chunky Kong. Hunky Chunky. Triangle Trample. Frantic Factory - Production. Frantic Factory - Compactor. Frantic Factory - Race. Race Win. Race Lose. Find Watermelon Piece. Collect Watermelon Piece.
Crocodile Isle - Gloomy Galleon. Gloomy Galleon - Caves. Shipwreck Shanty Gloomy Galleon. Gloomy Galleon - Barrel Course. Gloomy Galleon - Lighthouse. Mermaid Palace. Enguarde's Theme. Gloomy Galleon - Treasure Chest. Collect Pearl. Gloomy Galleon - Pirate Ship. It won the E3 Game Critics award for Best Platform Game, and multiple awards and nominations from games magazines.
Reviewers noted the game's exceptional size and length, but criticized its camera controls and emphasis on item collection and backtracking. Some cited its similarity in gameplay and visuals to Rare's predecessor, Banjo-Kazooie , despite Donkey Kong 64 's mandatory memory add-on. Critics felt that the game did not meet the revolutionary potential of Donkey Kong Country , but remained among the best 3D platform games on the console.
Donkey Kong 64 is remembered as the emblematic example of Rare's 'collect-a-thon' adventure platformers for the tedium of its collection tasks. A rap song from the game's introductory sequence—the DK Rap—is often cited among the worst songs to feature in a video game. Donkey Kong 64 is a 3D platformingadventure game in which the player, as Donkey Kong and his friends, explores an island and collects items to progress through minigames and puzzles. Rool's plan.
Minigames include races, minecart rides, and barrels that shoot the characters as projectiles. There are five such golden banana-rewarding objectives for each of five playable characters across seven themed worlds— goals in total, in addition to a connecting overworld.
As in other games by the developer, the player often encounters an impossible situation e. Donkey Kong's kidnapped friends become playable characters after the player rescues them. The characters are also unique in the projectiles they shoot and the musical instruments they play. For example, some doors can be opened only with Donkey Kong's coconut projectiles and others can be opened only with Diddy Kong's guitar.
There are more special abilities than face buttons on the controller, so button combinations are needed to trigger some abilities. Combinations also trigger special modes, including alternative camera angles, a sniper mode, and a snapshot mode, which unlocks more in-game secrets.
Playable versions of the Donkey Kong and Jetpac are hidden within the game, and playing through them is required to finish the story. Donkey Kong 64 features a separate multiplayer mode with six [13] minigames for two to four players.
Battle Arena is a king-of-the-hill minigame in which players use weapons and explosives to knock each other off the edge of a platform.
Following their success with the Donkey Kong Country games in the mids, developer Rare built their next Donkey Kong series game upon its predecessors' gameplay but not as a direct sequel. Rare conceived and originally designed Donkey Kong 64 as a traditional, linear platform game more similar to the Donkey Kong Country games, rather than the Super Mario 64 -like final result.
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